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	<title>Foo Hack &#187; Code Ecosystems</title>
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	<link>http://foohack.com</link>
	<description>Isaac Schlueter on Web Development</description>
	<pubDate>Thu, 17 Jul 2008 20:58:11 +0000</pubDate>
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		<title>Going Fast, Frankenstein, and Refactoring</title>
		<link>http://foohack.com/2008/01/going-fast-frankenstein-and-refactoring/</link>
		<comments>http://foohack.com/2008/01/going-fast-frankenstein-and-refactoring/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 17:00:48 +0000</pubDate>
		<dc:creator>Isaac</dc:creator>
		
		<category><![CDATA[Broken]]></category>

		<category><![CDATA[Code Beauty]]></category>

		<category><![CDATA[Code Ecosystems]]></category>

		<guid isPermaLink="false">http://foohack.com/2008/01/going-fast-frankenstein-and-refactoring/</guid>
		<description><![CDATA[Very soon now, the project that has consumed my days for the last 6 months will go into public beta.  It's too early to pop the champagne, and that's not what this post is about.  However, the newness of this project is worth pointing out for the following reason: We're <em>already</em> planning a fairly major refactoring effort to take care of a lot of code rot that has crept into the designs.



That's right.  We haven't released anything, and there's already enough bloat to justify spending at least 2 weeks cleaning it up. <small><a href="http://foohack.com/2008/01/going-fast-frankenstein-and-refactoring/" class="internal">...Read More</a></small>]]></description>
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		<item>
		<title>Surgical Team or Motley Crew of Adventurers?</title>
		<link>http://foohack.com/2007/12/surgical-team-or-motley-crew-of-adventurers/</link>
		<comments>http://foohack.com/2007/12/surgical-team-or-motley-crew-of-adventurers/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 19:10:17 +0000</pubDate>
		<dc:creator>Isaac</dc:creator>
		
		<category><![CDATA[Code Ecosystems]]></category>

		<category><![CDATA[The Business]]></category>

		<guid isPermaLink="false">http://foohack.com/2007/12/surgical-team-or-motley-crew-of-adventurers/</guid>
		<description><![CDATA[The Dungeons and Dragons party is, I believe, a much better metaphor for the modern programming team than Mills' and Brook's surgical team.  In what has been called the <q cite="http://www.seldo.com">geekiest thing every written</q>, I catalog some different character classes and explain their corollary roles in a web development team.  I suspect that other types of programming teams have similar roles. <small><a href="http://foohack.com/2007/12/surgical-team-or-motley-crew-of-adventurers/" class="internal">...Read More</a></small>]]></description>
		<wfw:commentRss>http://foohack.com/2007/12/surgical-team-or-motley-crew-of-adventurers/feed/</wfw:commentRss>
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		<item>
		<title>Agile Scrum Sucks (but so do the alternatives)</title>
		<link>http://foohack.com/2007/11/agile-scrum-sucks-but-so-do-the-alternatives/</link>
		<comments>http://foohack.com/2007/11/agile-scrum-sucks-but-so-do-the-alternatives/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 17:00:38 +0000</pubDate>
		<dc:creator>Isaac</dc:creator>
		
		<category><![CDATA[Code Ecosystems]]></category>

		<category><![CDATA[The Business]]></category>

		<guid isPermaLink="false">http://foohack.com/2007/11/agile-scrum-sucks-but-so-do-the-alternatives/</guid>
		<description><![CDATA[Software development is not like manufacturing.



Chances are wildly against getting any software product out on time or under budget.  My heart goes out to project managers and executives who are tasked with controlling the chaos.  I understand why many of them might grasp at ideologies that promise to solve the problems, but Scrum rarely helps the odds.



If you're doing software development right, you're probably doing Agile wrong. <small><a href="http://foohack.com/2007/11/agile-scrum-sucks-but-so-do-the-alternatives/" class="internal">...Read More</a></small>]]></description>
		<wfw:commentRss>http://foohack.com/2007/11/agile-scrum-sucks-but-so-do-the-alternatives/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Required reading for web developers: The Fountainhead by Ayn Rand</title>
		<link>http://foohack.com/2007/10/required-reading-for-web-developers-the-fountainhead-by-ayn-rand/</link>
		<comments>http://foohack.com/2007/10/required-reading-for-web-developers-the-fountainhead-by-ayn-rand/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 17:00:58 +0000</pubDate>
		<dc:creator>Isaac</dc:creator>
		
		<category><![CDATA[Code Beauty]]></category>

		<category><![CDATA[Code Ecosystems]]></category>

		<guid isPermaLink="false">http://foohack.com/2007/10/required-reading-for-web-developers-the-fountainhead-by-ayn-rand/</guid>
		<description><![CDATA[Some 50 years before the Internet was even a spark in TBL's eye, Ayn Rand managed to capture the timeless essence of a web developer in the character of Howard Roark.  Every web developer needs to read this book. <small><a href="http://foohack.com/2007/10/required-reading-for-web-developers-the-fountainhead-by-ayn-rand/" class="internal">...Read More</a></small>]]></description>
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		<item>
		<title>Squish it good - Code compression for the masses</title>
		<link>http://foohack.com/2007/09/squish-it-good-code-compression-for-the-masses/</link>
		<comments>http://foohack.com/2007/09/squish-it-good-code-compression-for-the-masses/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 21:21:05 +0000</pubDate>
		<dc:creator>Isaac</dc:creator>
		
		<category><![CDATA[Code Beauty]]></category>

		<category><![CDATA[Code Ecosystems]]></category>

		<guid isPermaLink="false">http://foohack.com/2007/09/squish-it-good-code-compression-for-the-masses/</guid>
		<description><![CDATA[Labor Day came and I completely forgot that it would mean no Monday morning for writing a post.  Hope you all had great beer and burgers, or whatever you were doing.

In the meantime, I&#8217;d like to mention something cool.  Julien LeComte has released his YUI Compressor that includes a CSS minification script that <small><a href="http://foohack.com/2007/09/squish-it-good-code-compression-for-the-masses/" class="internal">...Read More</a></small>]]></description>
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